Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
Satchel through sheet metal wall rust.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Doors wooden door 2 satchels.
56 hours 35 min 1 sec 555 560.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
960 sulfur 1440 coal iron door 4 satchels.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Short about guide here i ll show satchel raid s and what is needed for them.
This guide shows details of satchel raid s and what is needed for them.
Once a satchel charge has been stuck to an object it will automatically arm itself.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
1920 sulfur 2880 coal hqm door 12 satchels.
High external wall gate wood satchel charges 7 c4s 2 1.
A sturdy building piece able to take around double the damage as a stone wall and much less vulnerable to melee.
12 gauge buckshot 95 239.
If the door has 88 hp left it s useful to know.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
Both the high external wooden wall and gate require 6 satchel charges to be destroyed.